In the past few years at Monolith some of my work is showcased in this video from Shadow of War!



E3 Trailer - Shadow of Mordor

Here is the trailer for E3! Its pretty exciting times, and am feeling proud to be a part of this amazing team!



Shadow of Mordor Footage


 The first in game footage from the new game Ive been working on for the past year, Shadow of Mordor.  Enjoy!

Updated UTF image, corrected the scale of the vines and some other issues...




UTF

Mental ray parti_volume volumetric fog, ivy gen, Maya, octane, paint effects. This one only took about 8 hours work, getting a good system in place.

Original Octane Render...



Post effects, tonemapping and MR fog added...


Delving Into MB3D.

The other worlds of MandelBulb, I've gone down the rabbit hole, and I'm afraid I may never come back!

    Mandelbulb 3d, photoshop    

                                                 

Fear and Comfort

Created in Maya and Zbrush, rendered with Octane.


Click here to download full size image.
FULL SIZE

Halo 4 Renders - The Jungle

I created foliage/props for this area in Maya and Zbrush.
 





Halo 4 Renders - Organics

Images of organic props I created at 343 Studios in Zbrush and Maya.

Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage






Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


In engine test room

Halo 4 Renders - Hard Surface Props

Hard surface props created in Maya. 
 
 






























































Halo 4 Renders - The Outer Deck

The outer Deck was assigned to me, I worked from some rough sketches but owned a lot of the design process, also worked with Chris Durso on finishing this one off, took about two months.