Fear and Comfort

Created in Maya and Zbrush, rendered with Octane.


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Halo 4 Renders - The Jungle

I created foliage/props for this area in Maya and Zbrush.
 





Halo 4 Renders - Organics

Images of organic props I created at 343 Studios in Zbrush and Maya.

Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


Halo 4 organics plants and foliage






Halo 4 organics plants and foliage


Halo 4 organics plants and foliage


In engine test room

Halo 4 Renders - Hard Surface Props

Hard surface props created in Maya. 
 
 






























































Halo 4 Renders - The Outer Deck

The outer Deck was assigned to me, I worked from some rough sketches but owned a lot of the design process, also worked with Chris Durso on finishing this one off, took about two months.
 




Halo 4 renders - The Infinity Causway

Here is another area that was assigned to me, also worked with Chris and Chiyo on these areas.  I did most of the props, and finished the levels off with collision and optimization as well.
 







Halo 4 Videos released!

In this clip, I created most of the foliage for this area in Zbrush and Maya, some based on really incredible concept art, and some created on my own.  Make sure and enable 720 resolution.



These are the main levels I created and spent some long hours on - props, design, collision, layout in Maya.




This is the final level of the game, I worked pretty extensively on props in this area and did most of the collision as well.  (Starting at 14:30 - continued on next video)



The finale. (Continued from above, ending at 11:14)